6/27/2023 0 Comments Maquette hints![]() Because Maquette rarely gives the player hints as to what to do next, I was tempted to use a guide so I could finish the level and get back to the story.Ī few chapters in, another mechanic is introduced that allows the player to become miniature and enter the domes, creating even more possibilities, such as squeezing through tight spots or making items even smaller. On the other hand, while most puzzles here were enjoyable, a section hinging on using colored orbs to open different areas felt comparatively unintuitive, and was accompanied by an undesired level of backtracking. The chapters I enjoyed the most revolved around resizing structures to explore the level. The puzzle possibilities here are vast, and at times, difficult to wrap one’s head around. Using miniature versions of the surrounding buildings, the player can look for solutions to puzzles, move large objects impeding their progress, and resize items. In most areas, there is a central dome containing a diorama of the level. Though controls are limited to moving, jumping, and picking up items, challenges can grow quite complex due to a size manipulation mechanic. In terms of gameplay, Maquette is puzzle-based. Strong voice acting performances from Seth Gabel and Bryce Dallas Howard perfectly encapsulate the spark of falling in love (and its eventual decay.) The early stages of Maquette are depicted in a whimsical, Disneyworld-like fashion - similar to the way many relationships feel at the outset. The depiction of Kenzie and Michael’s romance is just stunning. As the player advances through the story, a blend of text revealing Michael’s inner thoughts and voice acted conversations between the couple is revealed. Using a series of first-person perspective puzzles, the rise and fall of the lovers’ relationship is shown through Michael’s sketchbook. Maquette opens with the meet-cute of main characters Kenzie and Michael, who bond over their shared love for drawing. Though limited by some technical issues and a few frustrating puzzles, Maquette weaves a moving story in a way only videogames can accomplish. Titles such as What Remains of Edith Finch and Celeste are masterclasses in cathartic narration, and Graceful Decay’s Maquette aims to follow in those titles’ footsteps. The visual and auditory stimuli in combination with interactive play can create an engagement no other medium can replicate. Videogames have the capacity to be a completely unique artform. WTF The interpretation of what spiraling looks like after a breakup is chilling. LOW Framerate issues become severe when entering new areas. HIGH The unique storytelling is a prime example of videogames as an art form.
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